
Phoenix Jones
Small-Arms Fire
1545
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Posted - 2015.09.11 18:22:26 -
[1] - Quote
Marketing on occasion gets a good concept and idea and brings massive people into the game, see this is Eve video.
The hurdle after that it keeping the person in for more than 1 second. This can almost solely be dealt with by addressing the basic quality of life issues people run into day 1.
1) the overview is confusing and the default sucks. 2) missions should be audio fed. Meaning the mission briefing should talk you through the entire mission read vs just reading it. 3) the newbie ship is woefully undergunned 4) the market layout is confusing. 5) there are no default ship layouts. 6) damage notifications and numbers need to be more pronounced and less spammy. 7) missions should give you ISk and some loot (so a new player can understand what goes where.
I'd fix the into a hurtle by doing this
1) create a viable 5 tab overview that works, so that the first thing people don't have to do is go looking for overviews. They can if they want, but update the default one 2) have people (the devs), all spend some time doing audio voice overs for missions. No need to do everything but the newbie missions should provide the newbies the voice of the game designers talking them through the game 3) remove the mining lazer off the newbie ship. Add a second gun and make the first mission give you an afterburner. After mission 1, all noob ships should come default out of insurance, with 2 guns, an afterburner, and a damage control. 4) the market should provide in their quick tab, fits for 2 of each races t1 frigates. So that the player can highlight and buy the equipment easy vs trying to find fits online. They will ultimately but at the beginning bypass that whale of an issue and give them recommended fits 5) akin to 4, provide them a basic pve ship layout, and pvp ship layout for 2 t1 frigates so they can have fast fun. 6 glancing blows should be small texts, and crushing hits big bold text. Similar to how most games denote damage. This provides feed back that they are in their optimal range to be doing lots of damage. Every massively huge hit, give them a visual notification 7) missions in total should start providing more loot. Faction mods, storyline stuff, every so often a mission reward should be a module vs just pure ISk. In the beginning the reward for newbie missions tends to be ships, but that stops. Return to that.
Yaay!!!!
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